Showing posts with label Final. Show all posts
Showing posts with label Final. Show all posts

Monday, March 28, 2011

http://www.vimeo.com/21576570


This is a first person view of the point cloud. View is controlled through OpenNI

Everything looks quicker because of framerate glitches (video was captured from oF directly with ofxQtSaver)

Code will go to GitHub later.

Saturday, March 26, 2011

Kinect VJ and Visualization Tool - FINAL

Hey All!

Here is a link to my github repo where I have my code as it was during my presentation of the final. I a doing some serious updating of the code today (comments, getting rid of extraneous code, etc). so if you download the stuff today, make sure you come back soon to get the updated code, which will be a billion times better.

Also, stay tuned for full scale documentation of the project. I highly recommend Syphon for screen capture (follow Toby's email about setting it up). I used it yesterday and it worked great.

gity up: https://github.com/dmak78/kinectVJ

some videos: http://vimeo.com/user4751444

So again, this is not my final documentation, but I wanted to make sure the code was up on github and that anyone that wants to peep it out can.

Kevin

Thursday, March 24, 2011

Final summary - Yang Liu

In this class, I mainly focused on the basic technique on the assignment. And for the final, I integrated these techniques with one of my video games made in Processing.

This is the LINK to my post.