Showing posts with label kinect. Show all posts
Showing posts with label kinect. Show all posts
Friday, September 28, 2012
Friday, March 11, 2011
Noise in the Kinect Depth Image
I've been looking into the noise that you get in the depth images that come from Kinect. I've found two good references so far: Kinect Z Buffer Noise and Audio Beam Steering Precision and Experiment to remove noise in Kinect depth maps. The general consensus seems to be that the error in the Kinect images cannot simply be averaged out over time, and that it has to do with some kind of quantization noise in the stereo matching algorithm. Also, most of the noise is in the center of the depth range at a few meters away. There might be some way to remove the quantization noise if it's constant with respect to the 2d image -- if it's constant with respect to the 3d space, it would be way too intensive to sample.
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