Wednesday, February 16, 2011

Skeleton Tracking with OSCeleton

Got up and running with OSCeleton and Processing. Using the joint location data to draw a stickman in 3-space and then using the relationship between the various joints to control the movement of a camera around the model: distance between hands controls zoom, the camera follows the right hand, putting both hands above the head rotates the camera, and putting both hands bellow the hips rotates the camera the opposite way:



Full write-up here: Skeleton Tracking with Kinect and Processing.

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